/*
 * @license Private Source License v1.0.0
 * @copyright 2023 Reinhardt Weyers
 *
 * @author Reinhardt Weyers
 *
 * @version 0.1.0
 * 
 * Created On: 04/12/25
 * Last edited: 04/12/25
 */

using UnityEngine;

[CreateAssetMenu(fileName = "SecretManager", menuName = "SecretManager/SecretManager")]
public class SecretManager : ScriptableObject
{
    // The dictionary to store key-value pairs
    public SerializableDictionary<string, string> keyValuePairs = new SerializableDictionary<string, string>();
}
